-
April 3rd, 2004, 03:52 PM
#11
Inactive Member
Noone died in .hack, people just went into comas.
I think that the next step for gaming would be a .hack like device, we already had the Virtual Boy, but this device would actually be good [img]tongue.gif[/img] , and you'd feel like you are inside the game, seeing the environment all around you and such.
I'd also like a way to have it so there is controllers could be optional, so have stuff like mental control of things for RPGs, and things like physical movement for certain fighters and Action type games (Obviously not games like Guilty Gear, but more like Soul Calibur)
-
April 4th, 2004, 03:38 AM
#12
Inactive Member
hey i thought there was a death! .... i remember.... ... my memory sucks lmao
-
April 4th, 2004, 09:22 PM
#13
Inactive Member
I've always had this idea, that games could become non-electronic. You roll a cube, which has numbers on each side, and you move a piece (to represent yourself) around a board and doo things.
-
April 7th, 2004, 03:44 AM
#14
HB Forum Owner
IRT CBA(1):
I think the closest we were to the blur between reality and fantasy was Shenmue. I can remember the (extremely overrated, usually nonsensical as all) Famitsu magazine not giving it a 40/40 in their super-duper-mega-everybody-worships-review because the reviewers "felt weird" after playing and back to their lives.
Holographic technology is still not available, and it'll take a good 20 years until something like that is in every home, and that's being optimistic. Though we can expect huge plasma screens and 3D glasses in the near future, in that order.
IRT OCB(1):
In fact, it's said few girls haven't really tried vibration of control pads somewhere, if only for a second out of spontaneous curiosity. I'm sure we'll be seeing H games which come with toys for play in the future.
IRT CBA(2):
Yeah, sadly. I hope people will get depuritanized soon enough. It'll take longer in America (and that's not only the US, I've noticed a big difference between the Spanish speaking countries and Spain as well).
I did try a dating sim, Sakura Taisen 4. Not too fun for me, it was basically pressing A, A, A, A, A, binary choice, A, A, A, A, A, A, A, try all possible places which trigger another A, A, A, A, A sequence, then something fun for a change, and back to Aaing. It has character development and story, but it's not very interactive beyond your twenty choices; no awesome visual experience either.
I also try um... True Love was it called? An H dating sim. It was better because of the hentai, but when you look at it after having played and gotten the girl you like, you still think you have done nothing besides click, click, click, click.
IRT CBA(3): It would be a good idea to hide it if some male friends come over, but the fun of it is having it on your table when some girl enters your room, lol.
IRT OCB(3): That's traditional roleplaying games... not as fun for most, nor can you drive a car at goddessdamned speeds by rolling a cube.
????
IMO the future of gaming is now. We have powerful real-time renderers with dozen hours long games which sometimes take as many people and money to create than regular movies or series (and it'll be more like this with time); games that are a completely beautiful, awesome pieces of audiovisual art with both uber visuals and music; games with real actor motion capturing so you move and your characters act like in the real thing; games that look like the real thing (Shenmue screenshots look like a real picture for a second); games where you can do anything, from riding an Airbus A340 to sex0ring hot girls, from saving the world by killing god to daring a 13 year old girl (~_~), from taking over the world to literally kicking some bastard's ass.
And most importantly, the current technology allows for ANY kind of game to be made, unlike in the past, so there are no limitations in terms of gameplay. It's just a matter of originality, so I can say consoles are finally as good as they need to be for the ultimate fun.
From this base, I'll discuss technological advances, as gameplay is as of today as evolved as it may be, without huge technological changes.
Current 3D technologies can evolve, but every generation, the improvements will be less noticeable. For example, the difference between a 1000 polygon character and a 4000 polygon one are huge, while the differences between 4000 and 16000 aren't as noticeable, and the 16000 and 64000 models look the same. That's why a lot of effort is being made on special effects and other details. Once we get ass detailed models with all the special effects that fit on screen, 60 fps, and dynamic lighting, we won't have much to do until the next big graphics technology appears: real-time raytracing. The kind of rendering CGs use. Only then will real time stuff look like the Final Fantasy movie; don't let Square and sony lie to you. And the PS3 is NOT capable of this, BTW.
3D glasses and, maybe in a couple decades, holographic pictures, would open a new world for graphics, although I have to say I don't know if it'll bring new gameplay models. You can kill god in a planar screen, or you can kill god in 3D right in your face. But the god slaying feeling is the same.
Sound is in a better/worse situation than graphics, depending on how you look at it. All that could be done is done. Technology exists to create 3D sound based on the game. Mixing of as many sound channels as you need, and perfect PCM quality.
Input technologies may be improved further than graphics for now. Better gamepads (the PS2 desperatly needs one), gameplay-specific gamepads (like wheels for driving games, swords for sword games, etc.), and, ultimately, motion capturers for you to play with your hands, without having to push buttons or move sticks.
But overall, I think current game systems are developed enough for us to develop any kinds of gameplay, and enjoy them. In fact, remember when the next-gen was out with the Dreamcast, so many new genres were created, that were now possible with the Dreamcast.
So, in my opinion, developers should exploit the current hardware well (of course an upgrade to the PS2 would be welcome, as it kind of sucks), but they they should concentrate on making the best possible games through new gameplays, and old, enhanced gameplays, as well as the artistic department, which gets better with higher budgets, which are possible if more and more people plays games every day, they get more popular, and they are sold in the Internet, without needless intermediaries that get paid for virtually nothing.
-
April 15th, 2004, 04:15 PM
#15
HB Forum Owner
-
April 15th, 2004, 09:38 PM
#16
Inactive Member
Maybe, robots will be next. You know those boxing robots you can play at some arcades. How about a pair of uber realistic robots that fuck, and two people control each one? The future of h-games.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
Bookmarks